Some, such as
Richard Stallman, contend that any license not
allowing a person to share with their neighbors is
ethically wrong. Still others, while laying less stress
to the ethics of copyright restrictions in and of
themselves, nevertheless see it as a dangerous
slippery slope. Other arguments for unauthorized
copying being the ethically correct choice can include
having bought software, but either losing the original
box, the software being deleted from their hard drive,
or both, and wanting to reuse it again without having to
re-buy the software.
Also, the argument can be
made, particularly by those living in poverty in the
developed world or in third world countries, that it is
OK, or at least morally ambiguous, to copy software
which would otherwise lie entirely outside one's means
to purchase. A parallel argument may be made if
copyright infringement serves some other public purpose.
For example, a community center might host a LAN game
using multiple copies of software when only one is
licensed, and the organizer may feel that the good of
"keeping the kids off the street" outweighs the bad of
using multiple copies of the software when not licensed
to do so.
Another example might be
a non-profit foundation that installs an unlicensed copy
of Windows when it refurbishes old computers to be given
to the poor. They recognize that a retail-boxed,
licensed version of Windows can cost more than a new
computer, and both of them are outside the budget for
their organization. For various reasons,
Microsoft created the
Microsoft Authorized Refurbisher Program to provide
authorized and reduced cost licensing for these
organizations.
One argument for the
unauthorized/illegal distribution of console game
ROMs is to cite that the
Nintendo company no longer produces many of their
older titles and does not provide repairs or technical
support for their old systems as was promised to
customers in their "Lifetime" guarantees/warantees
(although this is purely a misunderstanding on the part
of the consumer as "lifetime warranty" refers to the
life of the product, i.e. until they stop making it, not
the lifetime of the consumer). Proponents of this view
argue that because of this the number of working systems
and cartridges in the world will steadily decrease until
there are very few left if steps are not taken to
preserve the games by making as many electronic copies
as possible. Some proponents of this view also often
cite
Nintendo's
censorship policies as being morally repugnant and
claim that buying used cartridges isn't legally paying
for the games anyway.
Software "pirates" who
engage in this practice have also illegally modified the
roms to produce Japanese-to-English translations of
games that were never translated by the company and have
also produced alternate translations that are arguably
better than the company's official version. Also, there
is a process called "rom hacking" in which a completely
new game is produced by changing the text, graphics
and/or rules of an existing commercial game.
To many of these
attempts at circumventing these
end user license agreements (EULA) software vendors
counter that if a user somehow obtains software without
agreeing to or becoming bound by the end user license
agreement, then they do not have any license to use the
software at all.
In most developed
countries, the term of a copyright greatly exceeds any
useful life a program may have. The oldest legacy
computer systems used
today are still less than 40 years old. The
copyright on them will not expire in the United States
and Europe until about
2030. Changes in computer hardware, operating
systems, network environments and user expectations
usually make programs obsolete much faster than in 70
years (current copyright length).
Under the proposed US
Uniform Computer Information Transactions Act (UCITA),
a controversial
model law that has been adopted in
Virginia and
Maryland, software manufacturers are granted broad
rights to shut down unauthorized software copiers
without court intervention similar to some of the
provisions found in Title II of the
US
DMCA, the
Online Copyright Infringement Liability Limitation Act,
which allows copyright holders to demand that an
online service provider (OSP) expeditiously block
access to infringing materials. If the OSP complies, it
is granted a
safe harbor, providing it immunity from infringement
claims. If it doesn't comply, it doesn't become liable,
but may instead rely on the protection of the
Communications Decency Act.
Title I of the
US
DMCA, the
WIPO Copyright and Performances and Phonograms Treaties
Implementation Act has provisions that prevent
persons from "circumvent[ing] a technological measure
that effectively controls access to a work". Thus if a
software manufacturer has some kind of software, dongle
or password access device installed in the software any
attempt to bypass such a copy prevention scheme may be
actionable — though the US Copyright Office is
currently reviewing anticircumvention rulemaking under
DMCA — anticircumvention exemptions that have been in
place under the DMCA include those in software designed
to filter websites that are generally seen to be
inefficient (child safety and public library website
filtering software) and the circumvention of copy
prevention mechanisms that have malfunctioned, have
caused the software to become inoperable or which are no
longer supported by their manufacturers.
Most commercially
exploited software is being made in the
United States,
Japan and
Europe, hence for those located in economically
disadvantaged economies it can be prohibitively
expensive to pay for all the end user licenses for those
products rather than to purchase just one license and
then copy the software without paying any additional
licensing fees. Some critics in the developing countries
of the world see this as an indirect technology transfer
tax on their country preventing technological
advancement and they use this type of argument when
refusing to accept the intellectual property laws that
are in force in most technologically advanced countries.
This idea applies to
patent and
trademark laws as well.
Some approaches used for
prevention of software copyright infringement:
-
Legal action against
infringers or those who make infringement possible:
penalties can be extreme and vary from country to
country. The recent RIAA settlement with students
operating music download file servers from several
universities in the US (including
Princeton University,
Rensselaer Polytechnic Institute and
Michigan Technological University) is an example
of this type of aggressive prevention policy (though
with respect to digital music sharing, not
software).
-
Prevention of
importation of pirated hardware or software into the
US, the
Homeland Security confiscates this in the same
way that they confiscate
weapons and
contraband.
Illegal copying has
changed the landscape of digital culture drastically.
Peer to peer (P2P)
file sharing technology and
IRC have allowed for the unauthorized distribution
not only of software, but also massive amounts of
information. In his book
Free Culture,
Lawrence Lessig, a prominent figure in
science and technology studies, mentions that "the
Internet has unleashed an extraordinary possibility for
many to participate in the process of building and
cultivating a culture that reaches far beyond local
boundaries. That power has changed the marketplace for
making and cultivating culture generally, and that
change in turn threatens established content
industries." Thus, on the surface illegally copying
software looks like a simple crime of stealing another
person's or company's information or material, when in
the regard of software piracy is never theft, but
copyright infringement or piracy; however, piracy has in
a sense opened up once closed doors and has allowed for
the easy spread and access of once closed software and
code. Hence, piracy is not merely about the illegal
sharing of software or protection of personal property,
there is more at stake when it comes to the freedom to
share all information without restrictions. In his book,
Lessig argues that the laws imposed through the bidding
of big industry have "massively increased the effective
regulation of creativity in America." The law, in
essence, is restricting the spread of information,
technology, and culture. Thus, when addressing the
"problem" of software piracy one cannot just see it in
black or white, right or wrong. Software piracy and
piracy in general are complicated and multifaceted
topics which affect almost every aspect of our lives.
What we decide to do about enforcing copyright as a
society will determine our own cultural development or
lack thereof in the future.
Some groups, including
the
Free Software Foundation, object to the term
"software piracy." Their objection stems from the idea
that to label one as a pirate creates a prejudice that
is used to gain political ground. Evidence of this can
be seen in the Free Software Foundation's list of
confusing words
[2].
-
Publishers
often refer to prohibited copying as "piracy." In
this way, they imply that illegal copying is
ethically equivalent to attacking ships on the high
seas, kidnapping and murdering the people on them.
-
If you
don't believe that illegal copying is just like
kidnapping and murder, you might prefer not to use
the word "piracy" to describe it. Neutral terms such
as "prohibited copying" or "unauthorized copying"
are available for use instead. Some of us might even
prefer to use a positive term such as "sharing
information with your neighbor."
One organization that
campaigns against software copyright infringement refers
to the practice as software
theft. This would be seen as an inappropriate
label by those who argue that the illegal copying of
software is, and always has been, copyright infringement
and that copyright theft implies that the legal
copyright has been seized in some way. See
Federation Against Software Theft.
On the other hand, many
self-proclaimed "software pirates" take pride in the
term, thinking of the romanticised Hollywood portrayal
of
pirates and sometimes jokingly using "pirate
talk" in their conversations.